The purpose of this project is to design and create your own game.
Rubric:
Game Engineering Notes- 160 Points (5 points per definition)
Completed Game with instructions- 400 points
Graphic Design & Artwork: 300 Points (You must use graphic design software (Photoshop, MS Paint, etc) to design the prototype of your game. If you chose the video game option, you must create the artwork that would go on the DVD case it would be sold in.
Game Design Project: 860 total points!
Design your own game Instructions (athletic, card, board, or video).
Athletic- using a large piece of paper, draw the dimensions of your game field, court or board. Use drafting tools and rulers to properly lay out the game. Neatly print the rules of your game on the drawing or type out the instructions using a computer.
Card- Type the rules to your game neatly to explain how to play your game. Include a scoring chart if necessary. Using card stock, and/or a glue stick and the color printer, make the cards for your game you created.
Board Game - Using a piece of cardboard or card stock, make a prototype of your game. Design the game pieces and print them out on the color printer. You may glue these pieces to card stock. Type the rules of your game and print out.
Video Game- Use https://arcade.makecode.com/ or https://scratch.mit.edu/ or http://appinventor.mit.edu/explore/to create your own video game. You will have to be technologically literate and teach yourself the skills needed to complete this choice if you choose to make a video game. Which may mean you must complete tutorials as needed to complete game. Turn in a direct link to your game with instructions to Google Classroom.
Technology Systems Competencies addressed in this project:
7. Demonstrate creativity and resourcefulness.
9. Demonstrate effective reading and writing skills.
10. Demonstrate critical-thinking and problem-solving skills.
19. Demonstrate information technology skills.
28. Explain the influences of technology on history.
37. Apply computers and educational media to solve problems.
38. Identify the core concepts of engineering.
Rubric:
Game Engineering Notes- 160 Points (5 points per definition)
Completed Game with instructions- 400 points
Graphic Design & Artwork: 300 Points (You must use graphic design software (Photoshop, MS Paint, etc) to design the prototype of your game. If you chose the video game option, you must create the artwork that would go on the DVD case it would be sold in.
Game Design Project: 860 total points!
Design your own game Instructions (athletic, card, board, or video).
Athletic- using a large piece of paper, draw the dimensions of your game field, court or board. Use drafting tools and rulers to properly lay out the game. Neatly print the rules of your game on the drawing or type out the instructions using a computer.
Card- Type the rules to your game neatly to explain how to play your game. Include a scoring chart if necessary. Using card stock, and/or a glue stick and the color printer, make the cards for your game you created.
Board Game - Using a piece of cardboard or card stock, make a prototype of your game. Design the game pieces and print them out on the color printer. You may glue these pieces to card stock. Type the rules of your game and print out.
Video Game- Use https://arcade.makecode.com/ or https://scratch.mit.edu/ or http://appinventor.mit.edu/explore/to create your own video game. You will have to be technologically literate and teach yourself the skills needed to complete this choice if you choose to make a video game. Which may mean you must complete tutorials as needed to complete game. Turn in a direct link to your game with instructions to Google Classroom.
Technology Systems Competencies addressed in this project:
7. Demonstrate creativity and resourcefulness.
9. Demonstrate effective reading and writing skills.
10. Demonstrate critical-thinking and problem-solving skills.
19. Demonstrate information technology skills.
28. Explain the influences of technology on history.
37. Apply computers and educational media to solve problems.
38. Identify the core concepts of engineering.
game.engineering.notes.pdf | |
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